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Reminisce about the past
Reminisce about the past





The cue is key: Design for real-life remembering. Meerkat and tuba: design alternatives for randomness, surprise and serendipity in reminiscing. Helmes, J., O'Hara, K., Vilar, N., and Taylor, A.S.Digital artifacts as legacy: exploring the lifespan and value of digital data. Gulotta, R., Odom, W., Forlizzi, J., and Faste, H.Facilitating parent-teenager communication through interactive photo cubes. Experiences With Designing Tools for Everyday Reminiscing. Cosley, D., Sosik, V.S., Schultz, J., et al.The construction of autobiographical memories in the selfmemory system. Using the Past to Enhance the Present: Boosting Happiness Through Positive Reminiscence. Bryant, F.B., Smart, C.M., and King, S.P.Forgetting as a feature, not a bug: the duality of memory and implications for ubiquitous computing. Peripheral interaction: characteristics and considerations. Bakker, S., Hoven, E., van den, and Eggen, J.H.International Journal of Human-Computer Studies 69, 5 (2011), 338-349. Data Souvenirs: Environmental psychology and reflective design.

reminisce about the past

Aipperspach, R., Hooker, B., and Woodruff, A.We discuss how design for remembering can benefit from our insights, through careful trade-offs in timing, exposure to cues, and supporting a process of personal attachment with items invoking memories. Meaningful relations to memory cues can be partially explained from a memory cueing perspective. Qualitative analysis of the data showed that these participants were relying on everyday physical objects like food items for cueing memories during everyday life, locations and (repeated) activities, while digital items and photos were shown to be less frequent stimulants. Data was collected from fifteen adult individuals, using sentence completion diaries, combined with debriefing interviews.

reminisce about the past

Prior work focused on mementos in the home instead, this paper presents a diary and interview study of involuntary memory cueing in everyday life. These designs require insight into what brings the past to mind, and how people relate to such cues.

reminisce about the past

Interactive devices can support personal remembering to benefit well-being.







Reminisce about the past